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StarHeroes — Tunnel | Level Design & Environment Art

In-Game

In-Game

In-Game

In-Game

In-Game

In-Game

In-Game

In-Game

In-Game

In-Game

In-Game

In-Game

In-Game

In-Game

In-Game

In-Game

In-Game

In-Game

Modular Workflow

Modular Workflow

On this level, I was responsible for the entire production pipeline, from the initial gameplay blockout to the final playable environment.
My work included level design iteration, modular environment creation, hard-surface modelling, trim sheet texturing, material setup, world-building, lighting and environment polish.
Throughout development, I worked closely with the team, participating in playtests, discussing gameplay improvements, and refining the level to ensure both visual quality and strong gameplay flow.

Date
June 19, 2026